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angle

vchromium_5414#10Latest

A conformant OpenGL ES implementation for Windows, Mac and Linux.

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Install

Run the following Vcpkg command to install the port.

vcpkg install angle

Usage

The package angle provides unofficial CMake targets:

find_package(unofficial-angle REQUIRED CONFIG)
target_link_libraries(main PRIVATE unofficial::angle::libGLESv2)
# Or use the EGL target
find_package(unofficial-angle REQUIRED CONFIG)
target_link_libraries(main PRIVATE unofficial::angle::libEGL)

Dependencies

See source

Version

vchromium_5414#10

Publication

Supports

All

GitHub

google/angle

Homepage

github.com/google/angle

Subtree

fc75cfe2f8

License

BSD-3-Clause

Definition

Manifest