Displaying 751-800 of 2478 search Vcpkg ports.
Low-precision matrix multiplication
Genann is a minimal, well-tested library for training and using feedforward artificial neural networks (ANN) in C.
Geogram is a programming library of geometric algorithms.
GeographicLib, a C++ library for performing geographic conversions
Geometry Engine Open Source
GEOTRANS is an application that allows you to convert geographic coordinates among a wide variety of coordinate systems, map projections, grids, and datums. GEOTRANS runs in Microsoft Windows and LINUX environments.
GetDNS is a modern asynchronous DNS API
The getopt and getopt_long functions automate some of the chore involved in parsing typical unix command line options.
An implementation of getopt.
A GNU framework to help produce multi-lingual messages.
The libintl C library from GNU gettext-runtime.
An implementation of gettimeofday for WIN32
The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
Gherkin parser/compiler in C
A library for reading and writing gif images.
Ginkgo is a high-performance linear algebra library for manycore systems, with a focus on sparse solution of linear systems.
A library of various helper routines and frameworks used by many of the lab's software
OpenGL to PostScript Printing Library
Simple OpenGL core profile loading
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
One of the fastest JSON libraries in the world. Glaze reads and writes from C++ memory, simplifying interfaces and offering incredible performance.
A C++ binding for the OpenGL API, generated using the gl.xml specification.
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library.
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
OpenGL Image (GLI)
Portable, general-purpose utility library.
Network extensions for GLib
This is glibmm, a C++ API for parts of glib that are useful for C++.
OpenGL Mathematics (GLM)
C++ library strictly wrapping OpenGL objects
C++ implementation of the Google logging module
Collective communications library with various primitives for multi-machine training.
The GNU Linear Programming Kit (GLPK) solves large-scale linear programming (LP), mixed integer programming (MIP), and related problems.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
GMime is a C/C++ library which may be used for the creation and parsing of messages using the Multipurpose Internet Mail Extension (MIME).
Intel(R) Graphics Memory Management Library
The GNU Multiple Precision Arithmetic Library
Gmsh is an open source 3D finite element mesh generator with a built-in CAD engine and post-processor.
A middleware layer between C libraries (using GObject) and language bindings.
C++ bindings for the Godot script API
C++ Client Libraries for Google Cloud Platform APIs.
Deprecated, use google-cloud-cpp instead
Deprecated, use google-cloud-cpp instead
Deprecated, use google-cloud-cpp instead.
GNU perfect hash function generator
A set of tools for performance profiling and memory checking
A library designed to make access to GnuPG easier for applications
GPGMM is a General-Purpose GPU Memory Management library. It provides a common set of GPU memory routines optimized for GPUs. The library helps developers manage video memory by implementing the necessary functionality across components based on Vulkan or D3D12